This course forced me to really evaluate the purposeful use of technology in my classroom. When technology is incorporated purposefully students have the opportunity to collaborate, create, and really direct their own learning. As a teacher we always feel like we don’t have enough time! I always say “ If only I had more time.” Taking this course forced me to make time for technology. In the past I would make excuses and say there just isn’t enough time for that! However, after making time and actually creating our letter sound video, I realized the benefits that come when you make time for technology. My students were engaged, excited and in control of their learning. They worked together with their peers and were proud of the work they produced. Technology transforms learning from passive to active. It helps create an authentic learning environment and allows students to be the creators instead of passive consumers.
Saturday, November 12, 2016
Friday, November 11, 2016
In First Grade, addition and subtraction fact fluency is a huge piece of their mathematics. It is important that they develop automaticity of addition and subtraction facts. When we practice fact fluency in my classroom I try to keep it fresh and exciting for students. However, the reality is that it eventually becomes redundant, whether we are playing a dice game or doing a worksheet. Currently, the only ipad app I use for math is Reflex Math. Most of my students enjoy it, but just like a dice game, the excitement eventually goes away. Therefore, I decided to search for a variety of apps that allow students to practice their fact fluency. I believe if I have a wider range for them to choose from, then perhaps the excitement will not disappear so quickly.
While I was searching and testing different apps, I looked for parts that would be appealing to students in First Grade and require some problem solving skills. I also considered if the app (technology) allowed students to do something different from our traditional math. I found the following apps to be engaging for first grade and allow them to practice their fact fluency.
Math VS Zombies
This game requires you to zap the zombies with math facts and turn them back into humans. It also has counting and other number sense practice. This app is $4.99 so it will probably only be available on my classroom ipad for kids to use, not on our ipad cart.
Math Heroes
This app was easy to navigate ( even for me). I think my students will really enjoy the ninjas fighting. There are different levels to choose from and each level has about 10 problems, so it moves quick.
Motion Math: Hungry Fish
This app challenges kids to select bubbles with numbers to add up to the amount
on the fish. They have to find the correct numbers and attach the two bubbles, then feed the fish. There is also a subtraction component. This app is $2.99 so it will probably only be available on my classroom ipad for kids to use, not on our ipad cart.
Sushi Monster- This app requires students to solve a series of addition problems. There are numbers that show up on sushi plates and are fed to a sushi monster. Students must choose the correct sum of a combination of sushi plates to solve the equation. This game is timed and the quicker they solve problems the higher their score goes. I would use this app later in the school year. Some of the target numbers are 22 and 24. There is a multiplication component as well. I did not find one with subtraction.
I haven’t tried all of these apps with my students yet, but I believe they will provide some extra motivation. Fact fluency is not an exciting topic for first graders. I think incorporating technology(apps) and providing diversity and different choices will help keep my students engaged in the learning process.
ISTE Teacher Standards
Design and develop digital age learning experiences and assessments
2c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
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